Programming
Loops, variables, conditions, data types. From visual to text-based code, depending on the grade.
Programming from grade 1, hands-on robotics, 3D modelling, AI safely. We teach using professional tools — Scratch, Python, LEGO, Tinkercad — led by teachers from the IT industry.
IT is a field of thinking, creating and problem-solving — not just operating a computer.
— the FLOW pedagogical approach
Each area with professional tools that adults actually use. No "dumbed-down for kids" toys.
Loops, variables, conditions, data types. From visual to text-based code, depending on the grade.
Building, programming and testing robots. Logic, mechanics, teamwork.
Design, modelling, fabrication. From a digital sketch to a tangible object.
Safe, thoughtful use of AI tools for creating and learning — in line with the "AI for kids" methodology.
Writing, presenting, spreadsheets. The basics of structured data and simple statistics.
How the web works, how to create and manage online content. An introduction to the three pillars of the web.
Designing game mechanics, the educational potential of games. Games as a platform for learning and creating.
Personal-data protection, spotting risks, ergonomics, healthy habits. Effective touch typing.
Lessons are led by people with real-world experience in IT — not teachers who "picked up some IT" on the side.
Pupils work in small teams on authentic tasks. Real things get built — not exercises that get filed away.
Devices, robots and apps serve a purpose. Not "to look like modern teaching" — to build a specific skill.
Our own FLOW activities that connect computing with movement, collaboration and curiosity — without screens.
A short form — 5 fields. Within 1 business day we'll confirm or suggest an alternative.